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Silent Hill 2 Remake has attracted accolades from gamers and reviewers. The game was officially launched on October 8, 2024. Unlike several other games where you unlock trophies by completing daring moves, killing a certain number of enemies, or beating bosses, Bloober Team is rewarding players for cowardice.

Silent Hills 2 Remake Developer Bloober Team Rewards Cowards With A Trophy

At the start of Silent Hills 2 Remake, James Sunderland is at an Observation Deck overlooking Silent Hill. The player is supposed to head down the stairs and follow the path into Silent Hill. However, players who turn right and attempt to leave Silent Hill in the opposite direction get a PlayStation Trophy called ‘No Turning Back Now’ with the description “Try to leave Silent Hill in the Observation Deck area”.

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The player is eventually forced to face the horrors of Silent Hill by an invisible wall. However, the trophy is worth adding to your collection, especially for completionists and trophy hunters who are always looking for 100% game completion.

Silent Hills 2 Remake Developer Bloober Team Rewards Cowards With A Trophy

On Metacritic, Silent Hill 2 Remake has garnered an average score of 87 from sixty-six critic reviews on PS5 at the time of writing. The score dropped to 85 on PC according to ten critic reviews.

The Original Silent Hill 2 director is happy with Bloober Team

Silent Hill 2 Remake is based on a 2001 release on PS2 of the same name. However, the remake is more than just a graphic boost. The game was reimagined and the original game director Masashi Tsuboyama is very happy with what Bloober Team has done.

Silent Hills 2 Remake Developer Bloober Team Rewards Cowards With A Trophy

Bloober Team has carved a niche in the horror genre with the development of Blair Witch, Layers of Fear, and The Medium. The team ditched the fixed camera system of the original game and introduced an over-the-shoulder camera in the remake. This particularly impressed Tsuboyama.

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“Games and technology are constantly evolving, resulting in significant differences in constraints and levels of expression,” the original game director wrote on X. “This is a common issue with media arts in general, but it is not easy to maintain and appreciate the environment of the time.”

“I think the value of the remake is that a new generation can play it. As a creator, I’m very happy about it. It’s been 23 years! Even if you don’t know the original, you can just enjoy the remake as it is. Whether it’s good or bad doesn’t affect the original.

“The differences between the original and the remake, 4K, Photorealism, the bonus headgear, etc. are all mediocre. Who is this promotion going to appeal to? It seems like they’re not doing enough to convey the appeal of the work to the generation that doesn’t know Silent Hill.

“The thing to note is the change in camera (perspective). The change in playable camera has a significant impact on many aspects, combat, level design, art creation, etc. While the impact on the story may be relatively small, it brings a big change to the play-feel of the game.

“To be honest, I’m not satisfied with the playable camera from 23 years ago. Depth and angle were limited by the processing load. It was a continuous process of hard work that was not rewarded. But that was the limit.

“The over-the-shoulder view definitely adds to the sense of realism. In other words, it makes me want to try playing the even more immersive remake of Silent Hill 2!!!”

Have you played Silent Hills 2 Remake? Do you prefer the remake to the original game or vice versa? Tell us in the comment box below.


Anthony Emecheta

Anthony Emecheta has over a decade experience as a freelance writer. Gaming has always been a childhood hobby and he is excited to be collaborating with a gaming company as a content creator. It is like having all the things he loves in one place.