Although The Last of Us Part 2 was released only months before the launch of PS5, it never got a PS5 version or a director’s cut like Ghost of Tsushima developed by Sucker Punch. However, that is about to change because Naughty Dog has announced that The Last of Us Part 2 Remastered will be coming to PS5 on January 19, 2024—but there is more.
“The team here at Naughty Dog is excited to announce The Last of Us Part 2 Remastered, the definitive way to experience the acclaimed The Last of Us sequel originally released in 2020,” wrote Jonathon Dornbush, Naughty Dog’s content manager. “We’re thrilled to confirm you won’t have to wait for it either; players can jump into Ellie and Abby’s emotional journeys on the PlayStation 5 console on January 19, 2024.”
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While the Last of Us Part 1 was re-released for PC, it appears Sony will not go the same route with The Last of Us Part 2 Remastered. There was no mention of the game coming to PC, only PlayStation 5. The remaster will not just be a new port for the original game. Naughty Dog has promised the addition of new content including full DualSense support.
No doubt, the new additions are Naughty Dog’s incentive for those who have played the game on PS4 to get back in. In addition to obvious technological and graphic improvements that come with remasters, The Last of Us Part 2 Remastered will also get “new modes and new behind-the-scenes features,” a roguelike mode called No Return, three playable lost levels with developer commentary, Guitar Free Play, and more.
The Last of Us Part 2 Remastered left trails before the announcement
Back in October, there was an advertisement on the PlayStation Store for PlayStation Plus that flaunted artwork from The Last of Us Part 2, notwithstanding that the game was not on any tier of PlayStation’s subscription service.
Later in the same month, fans noticed that a Naughty Dog developer had The Last of Us Part 2 mentioned on their LinkedIn profile. However, the mention of the game was later removed from their online resumé.
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Several other reports last year also claimed that Naughty Dog was working on The Last of Us Part 2 director’s cut. In July this year, composer Gustavo Santaolalla mentioned that Naughty Dog was working on an “enhanced version” of the game.
Talking about enhancements, The Last of Us Part 2 Remastered will be capable of 4K output in Fidelity Mode, 1440p upscaled to 4K in Performance Mode, improved shadow quality, an Unlocked Framerate option for televisions with VRR support, animation sampling rate, increased Level-of-Detail distances, and increased texture resolution.
The W.L.F edition of The Last of Us Part 2 Remastered will include a SteelBook display case, Washington Liberation Front Patch, four enamel pins, and 47 Society of Champions trading cards, including eight holographic cards (collectibles from the original game now brought to life). This edition will be exclusively available to PlayStation Direct in Austria, Benelux, France, Germany, Italy, Portugal, Spain, the United Kingdom, and the United States.
More incentives for players to get back in the game
To encourage those who have purchased The Last of Us Part 2 on PS4 to try the remastered version, Naughty Dog said that players who already own the game can upgrade to a digital version of The Last of Us Part 2 Remastered for just $10. In addition to that, players can import their old saves to the remaster—but there is a caveat.
“Upgrades for disc copies of the PS4 version of The Last of Us Part 2 are only available if you have a PlayStation 5 console with a disc drive,” Dornbush explained. “Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital version.”
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The campaign of The Last of Us Part 2 Remastered will mostly remain the same. However, the No Return roguelike survival mode will likely be one of the top reasons why most players will jump back into the remaster.
“The mode includes a host of playable characters to choose from—some playable for the first time in The Last of Us franchise—who each come with their own traits to suit different playstyles,” Dornbush wrote. “Players will chart their own course on each run, choosing between various stealth and combat encounters that will pit you against a range of enemies, with unique twists that can add new, unexpected factors to any given encounter.”
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